Ui Development, The Tower, Capn's Log 05


Ahoy Gamers!
Well some update for you, today starting with a fresh build of the game, working on the starting screen, the pre battle screen. Here is a snippet video of the Tower Building mechanic. This purpose is to unlock more units probably and faster recharge rate. The bigger the tower, the more units you can summon, the faster they summon and so forth. Basic level building for your summoner.
Soon I will have a complete start page, loading page and level one done and upload that as Alpha 3.0.1, for you all to try. Play along, come up with strategies to win, because now it gets real, the player will take damage, OMG. Anyway, I am done for today, I will be back working on the UI and such tomorrow and bring another update.
Thank you for following along, hope you are enjoying the journey as much as I am. Can't wait to play a few levels and see if I can get better yet.
Take Care and happy gaming
Capn Franco
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Summoner's Conquest
Status | In development |
Author | capnfranco |
Tags | 2D, auto-battler, Godot, Indie, Pixel Art, Side Scroller, Singleplayer |
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