Ok, New Update, Capn's Log 15

Ahoy Gamers,
So after much working on the old version and trying to add something new I broke the whole system. I have decided to start over with a fresh batch of code. The new system now allows for buildings to be built and upgrades to be made instead of the clunky unlocking of books of power idea I had. This way seems more engaging. The battle system is going to change as well. We will make this more like a rogue like with multiple attempts to finish the map. There will be one long battle map that gets progressively harder the further along you get until you reach the city capital or tower on the other side of the map. You will trudge along with your army spawning from your tower, to march across the map and engage the enemy.
Another change that I am going to make is that the player will now have an arsenal of spells to cast and the minions will spawn automatically from the tower instead. This way it frees the player up to walk around and shoot bad guys instead of managing what minions to summon.
Hopefully this change is more fun than the previous way of doing things, not sure if I will have limit of what units will spawn over time or not but will figure that out after some testing.
mostly the units will be the same. Not going to mess with sound yet until I get better handle on it. A video of gameplay and new demo to try will be coming in the next couple days.
Happy Gaming
Capn Franco
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Get Summoner's Conquest
Summoner's Conquest
Status | In development |
Author | capnfranco |
Tags | 2D, auto-battler, Godot, Indie, Pixel Art, Side Scroller, Singleplayer |
More posts
- Boss Added and more, Capn's Log 1468 days ago
- Sound and Effects, Capn's Log 13Dec 23, 2024
- Game bugs squishing, Capn's Log 12Dec 12, 2024
- New Direction, Capn's Log 11Dec 01, 2024
- Alpha 4.1 is out, Capn's Log 10Nov 26, 2024
- Enemies and Animations, Capn's Log 09Nov 21, 2024
- Animations, Capn's Log 08Nov 14, 2024
- Main Screen, Capn's Log 07Nov 09, 2024
- Main Screen Ui, Capn's Log 06Nov 06, 2024
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