Game bugs squishing, Capn's Log 12


Ahoy Gamers, how are you all doing, hope you are well and that the holiday season isn't putting too much pressure on you. Just a little update for you, no pics or anything, but I have been working on making all the buttons work, so Saving, Loading, making sure you can't select the same minion, because for some reason it has some kind of strange instancing bug that I can't figure out. Maybe if I was a little smarter in the programming area I would know what to fix, but I am not. Anyway, so as it is the next installment of the alpha is in the works. 

You may see this bug already in the current demo available but rest assured I am gonna get it sorted eventually. As of right now, all the buttons work, rewards are given and the win lose scenario of the game is working fine. I am fine tuning the available minions and play testing the enemies, it all is coming together. Over all I would say as far as mechanics go, it is 90% complete. Currently, when zone 1 is finished I will add more battlegrounds, different battle types and continue to improve the game balance. 

Once I am ready I will have another demo to try and this time it will be more complete, with more zones and more battles. After I am done making all the battles, the enemy types and the battle types, the game experience will be complete. Look forward to any comments you may have at this time. Also note, next week I may start a kickstarter to help with some financing to get the game on steam and also to buy some more art assets as the free ones I am using are not enough. Sound and music will come once I have finished coding and setting up the whole game. Probably in a couple weeks.

Thanks for checking this out and happy holidays.

Capn Franco

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