Boss Battle Battleground, Capns log 03
Ahoy Gamers!
Well another busy day working on the prototype game idea of a vengeful summoner of undead, on a mission of vengeance. Today I made a few enemy type units, some enemy spawner type units, a way to randomly spawn the enemy spawner when the player hits a certain point, some more randomness to the way enemies and player minions spawn, plus added a way to increase the number of spawned minions. Who only wants one skeleton warrior when you can have MILLIONS, mwhahahahaha, ok well three, will test with five or six another time.
The goal of this test is to flesh out the boss battle, how that will look and how that will play out. Once complete, by Monday hopefully, I will upload a playable test battle that you can download and try for yourself. See if you like the battle, see if you like the boss, see how the game feels. Of course this is all alpha testing a prototype idea, the final game idea will come after I finish testing the prototype. I really just want to make sure I am having fun playing it, because if I am I am sure others will too.
Tomorrow I will continue to work on the boss battle level and I will post the update dev log on Monday, so tomorrow you might not hear from me, unless something crazy happens, like I have a flash of inspiration, stay up all night and finish by tomorrow morning.
Anyway, thanks for reading, enjoy your day and happy gaming.
Capn Franco!
Get Summoner's Conquest
Summoner's Conquest
Status | Prototype |
Author | capnfranco |
Tags | 2D, auto-battler, Godot, Indie, Pixel Art, Side Scroller, Singleplayer |
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